You haven't heard from me in a while. This is because I have hardly been working on Clockwork Wanderlust over the summer, but work will start again soon.
I've been looking into OpenGL to get more performance and more efficiency. I will post my findings soon.
In the meantime, OpenGL is opening the road towards proper shading of used textures. Tiles will look red in the sunset and blueish during the night. Got to add that to my list of planned features, actually.
I've had the "game" so far tested by a few people, and they were complaining the rotation of the camera leads to eyestrain. Therefore I am going to decrease the resolution from 16x16 to 8x8.
Everything is coming along nicely so far, and hopefully I can soon start on coding the game itself rather than the rendering.
Hope you're all well,
- Gamesaucer.
Showing posts with label personal update. Show all posts
Showing posts with label personal update. Show all posts
Tuesday, August 13, 2013
Monday, May 27, 2013
Quick break
No, I'm not dead.
I was very busy last week so I didn't get to work on Clockwork Wanderlust.
I used the weekend to take a bit of a break to recover some energy, and I think I can continue work this week.
I was very busy last week so I didn't get to work on Clockwork Wanderlust.
I used the weekend to take a bit of a break to recover some energy, and I think I can continue work this week.
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